While working on Call of Duty: Warzone 2.0 from 2024 - 2026, I oversaw multiple launches of seasons, maps, and operators as the project grew and changed over the years adapting to the requests and needs of players.
During the span of this project I worked as a Technical Audio Designer. Helping craft the sound profile of the game. This included working on Operator Dialogue Implementation, Cinematic Localizations, Activity/Contract Audio Implementation, Scriptables, Bink Audio Implementation, UI Audio Implementation, Item pickups, Footstep Audio Implementation , Foliage Audio Implementation, VFX Audio Implementation, Authoring sounds, Mixing, Positional Emitters, Reactive Emitters, Reverb, and Ambience.