While working on “Call of Duty: Black Ops 6”, I worked as an Audio Designer. I handled many parts of this project’s audio pipelines throughout all modes.

These mainly included: Campaign, Multiplayer, Zombies, and Warzone 2.0. My main body of work was on Positional Emitters, Reactive Emitters, Reverb, Ambience, Bink Audio Implementation, UI Audio Implementation, Item interactions, Footstep Audio Implementation , Foliage Audio Implementation, VFX Audio Implementation, Authoring sounds, and Mixing.

This gave me a lot of freedom creatively and lots of new challenges to solve that helped to bring the project to life.

Black Ops 6 audio was an ambitious step up from previous games. This was recognized by the MPSE - Motion Picture Sound Editors with our Gold Reel Award for Outstanding Achievement in Sound Editing – Game Effects / Foley.

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Black Ops 7

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Modern Warfare III